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"Serious Comics Served Fresh"

Artwork from the mind of Erik Amill.

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Inactive Projects



 Like many artist-type folks, I have a number of projects and ideas in various forms of completion. Here you'll find the inactive and/or the projects I feel still have some life left to them along with brief description and links to either find out more or purchase the products directly.

 Looking for an old project but you don't see it here? Simply follow the links to my list of Active and Finished projects.


Click the links below to read about the project.

- Night of the Lepus - Project: Alice - Shark Week Aftermath - Fowl Play - Instinctive -


 



Night of the Lepus



 Starting as a '24 Hour Comic Day' idea back in 2008, Night of the Lepus is a kinda' sorta' horror story. It follows a man named Veritas James who, after a strange nightmare, wakes up to find himself changed into an anthro rabbit in a world full of rabbits.

 This was originally built to be a mental-style horror flick. The tension coming from paranoia and the fear of if Jim was ever really human or if he was just a rabbit guy who was losing his mind. It was very much being built to be in the same vein of as a 'Twilight Zone' or 'Outer Limits' episode but it was starting to do some damage to me when trying to get into that headspace to write it. Paranoia on the page is great. Paranoia in the real world... not so much.

 There is still a lot of good material here. My goal in getting back to it is to figure it all out before I get too deep into it. Outside of the constraints of the 24 hour Comic challenge, I'm free to spend time on it and find the beats I need hit without putting undo stress on myself trying to bust it out in as short a time as possible.

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Project: Alice



 Project: Alice was built as a six-part "Funny Animal" story surrounding a programmer - Fred Moleman - and his advanced AI creation - Alice - as they attempt to stop a company from doing massive harm to the 'net via a super virus and an unwitting Alice.

 Alice was written up during my time fiddling with an AI chatbot program of the same name. It fascinated me that something so simple could come up with some pretty interesting responses just working on chance and wild card bits. I even built my own that has unfortunately been lost to the sands of time.

 So... Project: Alice was one of many projects that originally took a backseat to Biff. By that, I mean that Biff was meant to be the goofy side project that may or may not become a "Thing" while Alice went on to be made and submitted to the furry anthology comic title 'Furrlough' from Radio Comix. Even its six-part split was made because of submission guidelines. Now that I know I don't really need to submit to comic anthology to have my work published, things have changed in other areas. The evil plan I mentioned? It was done by the NSA without the need of a virtual character and the "massive damage" part seems to vary between deployments. The "Advanced Tech" exists to an extent. Alice is basically a sentient personal assistant, Fred carries a basic touchscreen smartphone and even more incredible stuff like a bipedal robot is within reach thanks to industry heavy hitters like Boston Dynamics.

 Where does that leave me? I feel it's still doable. Real world tech might have caught up with what I figured would be fantastic future tech but that doesn't mean I can't still have the classic evil mega corp vs. scrappy programmer and his AI partner bit. Just means I need to either re-work the MacGuffin or keep the existing one and change the stakes. The rest of it - the characters and designs - are still fairly solid and fleshed out enough that I can drag and drop Alice and the rest into whatever story I want. Again, this was meant to be the "Main Project" instead of Biff. I put a lot more time into these characters than when I started with Biff and the Crew knowing that I'd have this one shot. Outside of the format, I also know I don't have to have just this one shot. I can start earlier if I wanted to. The benefit to working independent of someone else's publishing guidelines. = )

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Shark Week Aftermath



 Johnny was a normal kid who loved sharks. One day, he woke up and found he had become a shark boy. With his friend, Jimmy, Johnny goes around doing regular kid stuff like swimming and playing at the arcade.

 Shark Week Aftermath is an image series about an anthro shark boy named Johnny and his pal Jimmy. There isn't much behind it beyond wanting to do some pics that were kinda' old school picture book style images of a kid and his fantastical beast friend. I planned to make it a yearly thing drawn during Discovery Channel's 'Shark Week' but that fell by the wayside for no other reason than I either wasn't feeling up for it some years or completely forgot when 'Shark Week' was thanks to shifting television schedules.

 What's the ultimate end for the project? Well... I've always wanted to do a picture book. Maybe have Johnny and Jimmy go to the beach and have an adventure. Something simple and maybe mildly educational.

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Fowl Play



 Fowl Play is yet another college project. It follows a hardboiled detective named Phil who gets wrapped up in a strange case as a giant chicken man - a doctor named Max Fowler - hires him to help rescue his wife from certain doom.

 This was me at my goofiest. Things like setting it in a fictional port city with a Dirty Harry-style ex-cop with no inner monologue, car chases, massive hand cannons, explosions and a giant talking chicken man. It was built to hit as many of those terrible tropes I knew and loved in my favorite buddy cop action flicks while having something overly cartoon-y in the mix.

 This is one of those strange ideas that is pretty much done. All that needs doing is the actual artwork (and all the appropriate re-writes to tighten up the script). The characters are built and the setting is solid. My only issue is it's not a story I would want to draw. It was built with cartoon-y action in mind. More so than I can provide. I would need to find an artist. Not an impossible task but a task nonetheless.

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Instinctive



 

 Instinctive was thought up during a car ride of all things. It was dark on the roads through Franklin, CT and my father and I were going out to pick up my mother from work. Dad saw a full hoodie in the road. It looked like it could have been someone in the road so he and swerved to avoid it. Turns out it was just the wind.

 I know, it's a lame origin but it got my mind going. Before long, I came up with the first Instinctive script - a long thing built completely on AIM conversations with my friend. For something that seemed like a one-shot, it has spawned a couple of other stories and scripts with a possible comic in the works.

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